Kyros' Conquest

During character creation you have the option of making choices around the conquest, or selecting a background from a list.

The conquest covers a period of three years, with three choices to be made in each year.

Judgement Gate
You can assist in the process of breaking the Gate or join the frontal strike, next to the Scarlet Chorus. - Proceed to stage 2.1

Teras Infiltration
You can join the Disfavoured scouts and help them take over the cross-boarder garrison on plunder villages with the Scarlet Chorus - Proceed to stage 2.2

Feeding the hungry
You can increase food supply by plundering the fields or taking food from merchant caravans - Go to Stage 3.1

To Judge the Enemy
You can make captured soldiers join the ranks of the Scarlet Chorus or offer them as slaves for the Disfavoured - Go to Stage 3.1

Stage 2.2 - Stop the Fire or Agent
After taking over the garrison or plundering some villages, you will need to make another decision

Stop the Fire
You must defeat Mages of the Wild Anger. You can accomplish that by leading them into a trap or by tricking them and tacking them to the The Voices of Nerat - Go to Stage 3.2

Agent
You can corrupt the city and destroy it from within, and make one of your enemies your ally. You can bribe the captain or one of the smugglers - Go to Stage 3.2

Join the Disfavoured
Gain Ability: Warrior's Respite (you regain health quickly but your attacks are weaker).

Join the Scarlet Chorus
Gain Ability: Burning Hands (Ignite an enemy who will take fire damage over time).

Lead the scouts to deactivate the defensive device
Gain Ability: Hidden in Shadows (You summon a cloud of smoke which affects your opponent's vision. Unfortunately your hit chance also decreases).

Duel the Sheriff
Gain Ability: Warrior's Respite (you regain health quickly but your attacks are weaker).

Start a Riot
Gain Ability: Burning Hands (Ignite an enemy who will take fire damage over time).

Use assassins to strike fear among your enemies
Gain Ability: Hidden in Shadows (You summon a cloud of smoke which affects your opponent's vision. Unfortunately your hit chance also decreases).

430 TR - Stalwart, Vellum Citadel, or Azure
Note: During 430 TR, you will cast an Edict at your selected location. The other two locations will also have the listed Edicts cast by other Fatebinders.